ABOUT US 2018-04-21T08:42:48+00:00

GoodMood Corporation develops positively stimulating apps and games for smart phones, tablets amd computers, which help to sustainably improve your mood and personal well being. Furthermore, you will recieve inspiration for shaping your daily life with more happiness and harmony.
We have made the very modest decision to make one million people happier! Our ultimate goal is to help the players of our apps and games lead happier and more tranquil lives, guiding them to let go of any fears, worries or negative thoughts.
The idea for GoodMood Corportation came to life in the spring of 2016. We had the idea to develop an internet tool able to help as many people as possible improve their mood and share it with others. This is because a good mood can be acquired and trained!
Our idea is to develop practical apps and online games that have a lasting positive impact on the player. Games and applications that the user not only play to pass time, but also because they experience positive feelings and happiness while playing games which can also have a lasting, positive impact on the player and his or her life.
Throughout the development and design of our games and apps, not only do the principles of the ancient theory of harmony come into play, but also the knowledge of modern psychologymeditation and “positive personal coaching“. We also use our own longstanding experience and insight to develop the best ideas possible for development of a lasting positive personality.

We would like to take this opportunity to thank everyone, including friends, experts, teachers and professors who shared their knowledge and experience in the form of online courses and specialist books, thus enabling us to present our first development of our gaming app.

University of Maryland, College Park
Innovation for Entrepreneurs: From Idea to Marketplace
Dr. Thomas J. Mierzwa, Lecturer of Technology Entrepreneurship

Princeton University
Buddhism and Modern Psychology
Robert Wright

University of Pennsylvania, Wharton School
An Introduction to Marketing
David Bell, Peter Fader & Barbara E. Kahn

University of Pennsylvania, Wharton School
Kevin Werbach, Associate Professor

Case Western Reserve University
Conversations That Inspire: Coaching Learning, Leadership and Change
Ellen VanOosten, Assistant Professor of Organizational Behavior, Director Coaching Research
Melvin Smith, Professor of Organizational Behavior, Faculty Director, Executive Education
Richard Distinguished University Professor, and a Professor in the Departments of Organizational Behavior, Psychology, and Cognitive Science

University of North Carolina at Chapel Hill
Positive Psychology
Dr. Barbara L. Fredrickson /react-text react-text: 135 , Kenan Distinguished Professor of Psychology, Director of the Social Psychology Doctoral Program and the Positive Emotions and Psychophysiology Laboratory, President-Elect, International Positive Psychology Association, Kenan-Flagler School of Business

The California Institute of the Arts (CalArts)
Introduction to Game Design
Story and Narrative Development for Video Games
Character Design for Video Games
World Design for Video Games
Fran Krause, Faculty, Character Animation