Who we are

Our business

GoodMood Corporation develops positively stimulating apps and games for smart phones, tablets amd computers, which help to sustainably improve your mood and personal well being. Furthermore, you will recieve inspiration for shaping your daily life with more happiness and harmony.

Our goal

We have made the very modest decision to make one million people happier! Our ultimate goal is to help the players of our apps and games lead happier and more tranquil lives, guiding them to let go of any fears, worries or negative thoughts.

Our history

The idea for GoodMood Corportation came to life in the spring of 2016. We had the idea to develop an internet tool able to help as many people as possible improve their mood and share it with others. This is because a good mood can be acquired and trained!

Our idea

Our idea is to develop practical apps and online games that have alasting positive impact on the player. Games and applications that the user not only play to pass time, but also because they experiencepositive feelings and happiness while playing games which can also have a lasting,positive impact on the player andhis or her life.

Our tools

Throughout the development and design of our games and apps, not only do the principles of theancient theory of harmony come into play, but also the knowledge of modern psychology, meditation and “positive personal coaching“. We also use our own longstanding experience and insight to develop the best ideas possible for development of a lastingpositive personality.

Our special thanks

We would like to take this opportunity to thank everyone, including friends, experts, teachers and professors who shared their knowledge and experience in the form of online courses and specialist books, thus enabling us to present our first development of our gaming app.

University of Maryland, College Park Innovation for Entrepreneurs: From Idea to Marketplace Dr. Thomas J. Mierzwa, Lecturer of Technology Entrepreneurship https://www.coursera.org/learn/innovative-entrepreneur

Princeton University
Buddhism and Modern Psychology Robert Wright https://www.coursera.org/learn/science-of-meditation

University of Pennsylvania, Wharton School
An Introduction to Marketing David Bell, Peter Fader & Barbara E. Kahn https://www.coursera.org/learn/wharton-marketing

University of Pennsylvania, Wharton School
Gamification Kevin Werbach, Associate Professor https://www.coursera.org/learn/gamification#

Case Western Reserve University
Conversations That Inspire: Coaching Learning, Leadership and Change Ellen VanOosten, Assistant Professor of Organizational Behavior, Director Coaching Research Melvin Smith, Professor of Organizational Behavior, Faculty Director, Executive Education Richard Distinguished University Professor, and a Professor in the Departments of Organizational Behavior, Psychology, and Cognitive Science https://class.coursera.org/coaching

University of North Carolina at Chapel Hill
Positive Psychology Dr. Barbara L. Fredrickson /react-text react-text: 135 , Kenan Distinguished Professor of Psychology, Director of the Social Psychology Doctoral Program and the Positive Emotions and Psychophysiology Laboratory, President-Elect, International Positive Psychology Association, Kenan-Flagler School of Business https://www.coursera.org/learn/positive-psychology

The California Institute of the Arts (CalArts)
Introduction to Game Design Story and Narrative Development for Video Games Character Design for Video Games World Design for Video Games Fran Krause, Faculty, Character Animation https://www.coursera.org/specializations/game-design

Who we are

Our business
GoodMood Corporation develops positively stimulating apps and games for smart phones, tablets amd computers, which help to sustainably improve your mood and personal well being. Furthermore, you will recieve inspiration for shaping your daily life with more happiness and harmony.
Our goal
We have made the very modest decision to make one million people happier! Our ultimate goal is to help the players of our apps and games lead happier and more tranquil lives, guiding them to let go of any fears, worries or negative thoughts.
Our history
The idea for GoodMood Corportation came to life in the spring of 2016. We had the idea to develop an internet tool able to help as many people as possible improve their mood and share it with others. This is because a good mood can be acquired and trained!
Our idea
Our idea is to develop practical apps and online games that have alasting positive impact on the player. Games and applications that the user not only play to pass time, but also because they experiencepositive feelings and happiness while playing games which can also have a lasting,positive impact on the player andhis or her life.
Our tools
Throughout the development and design of our games and apps, not only do the principles of theancient theory of harmony come into play, but also the knowledge of modern psychology, meditation and “positive personal coaching“. We also use our own longstanding experience and insight to develop the best ideas possible for development of a lastingpositive personality.
Make our world a better place

We face the challenge of making our planet a better, more viable place to live on, supporting others positively and sustainably in their own personal development. The goal is: more harmony. We quite simply want to encourage people to help others.

The health of the ecosystem, as well as the integrity of our life systems, are major concerns for us. We are also committed beyond our obligation as a business to the human need for more peace, positive individual development, a more peaceful coexistence and healthier environment.

Public benefit corporation - customer benefit before profit

Our success as an enterprise is not measured by whether or how much revenue we generate, but rather by the benefits we are able to provide our customers and environment. Thus, we have established GoodMood Corporation in the form of an American "Public Benefit Corporation"

While it is still a commercial enterprise, our corporate strategy is primarily subordinated to the common good - and not to the profit of the shareholders. Meaning: first comes the customer`s well-being, and then comes the profit.

GoodMood Corporation will donate minimum 5% of its annual net turnover to projects or organizations dedicated to:

Education
Personality deveopement
Lasting improvement of education
Demeter (biological-dynamic) agriculture or to our own charity projects.

Striving to promote a positive and productive influence on society, positive personality developement and love as well as more harmony and understanding is therfore one of our company`s legally-defined goals. In our annual reports, we will disclose to what extent we were able to implement these goals and plans

That is what our name stands for: GoodMood PBC.

Our special thanks

We would like to take this opportunity to thank everyone, including friends, experts, teachers and professors who shared their knowledge and experience in the form of online courses and specialist books, thus enabling us to present our first development of our gaming app.

University of Maryland, College Park Innovation for Entrepreneurs: From Idea to Marketplace Dr. Thomas J. Mierzwa, Lecturer of Technology Entrepreneurship https://www.coursera.org/learn/innovative-entrepreneur

Princeton University
Buddhism and Modern Psychology Robert Wright https://www.coursera.org/learn/science-of-meditation

University of Pennsylvania, Wharton School
An Introduction to Marketing David Bell, Peter Fader & Barbara E. Kahn https://www.coursera.org/learn/wharton-marketing

University of Pennsylvania, Wharton School
Gamification Kevin Werbach, Associate Professor https://www.coursera.org/learn/gamification#

Case Western Reserve University
Conversations That Inspire: Coaching Learning, Leadership and Change Ellen VanOosten, Assistant Professor of Organizational Behavior, Director Coaching Research Melvin Smith, Professor of Organizational Behavior, Faculty Director, Executive Education Richard Distinguished University Professor, and a Professor in the Departments of Organizational Behavior, Psychology, and Cognitive Science https://class.coursera.org/coaching

University of North Carolina at Chapel Hill
Positive Psychology Dr. Barbara L. Fredrickson /react-text react-text: 135 , Kenan Distinguished Professor of Psychology, Director of the Social Psychology Doctoral Program and the Positive Emotions and Psychophysiology Laboratory, President-Elect, International Positive Psychology Association, Kenan-Flagler School of Business https://www.coursera.org/learn/positive-psychology

The California Institute of the Arts (CalArts)
Introduction to Game Design Story and Narrative Development for Video Games Character Design for Video Games World Design for Video Games Fran Krause, Faculty, Character Animation https://www.coursera.org/specializations/game-design